A downloadable tool

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Long description:

  Tired of manually updating enemy stats every time you rebalance

  your game?

  This small but powerful plugin automatically scales enemy stats

  based on your party's level. Perfect for devs who want dynamic,

  level-based difficulty without using heavy frameworks.

  Features:

  - Works with RPG Maker MV and MZ

  - Uses Highest or Average party level (configurable)

  - Customizable min/max enemy levels

  - Adjustable HP and parameter growth rates

  - Simple note tags:

      <NoAutoLevel>

      <LevelOffset:+2>

      <LevelOffset:-3>

  - Optional "LvX" prefix in enemy names (e.g. Lv12 Slime)

  - Lightweight & low conflict risk

  - Beginner-friendly and jam-friendly

  Installation:

  1. Copy "Cynthia_EnemyAutoLevel.js" into your js/plugins/ folder.

  2. Open Plugin Manager and add "Cynthia_EnemyAutoLevel".

  3. Turn it ON and configure the parameters.

  4. Add note tags to enemies when needed.

  Credits:

  - Cynthia Tools

  - Created by Kar Weng + Cynthia 

  Terms of use:

  - Can be use in commercial and non-commercial MV/MZ projects.

  - Please do not redistribute the raw plugin file alone.

    Direct users to this itch.io page instead.

  - You may modify the plugin for your own games.

  - Credit "Cynthia Tools" is appreciated.

Purchase

Buy Now
On Sale!
10% Off
$4.99 $4.49 USD or more

In order to download this tool you must purchase it at or above the minimum price of $4.49 USD. You will get access to the following files:

Cynthia_EnemyAutoLevel_Package_v1.0.zip 3.7 kB

Development log

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